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omgg i love that the choices aren't just about saving the school, but also about all the little moments u might miss along the way  it makes every afternoon feel meaningful in its own way haha! i'm curious, was it always your intention to make the player choose between fighting for the school and spending time with the people and places they love?

Thank you so much, this made my day! 💛 Yes, that tension was there from the very beginning. I didn’t want “saving the school” to be the only thing that matters, because a place like that is really made of its people and its small, ordinary afternoons. So every time you choose where to spend your time, you’re also choosing what you’ll carry with you. There’s no single “right” path, just different ways to say goodbye (or not!). I’m really glad that came through. Thanks for playing! 🔔

the idea that even ordinary afternoons can become the memories u carry with u makes the whole story feel so much more personal btw, i've really enjoyed chatting with u about your games haha would u be comfy continuing our little game dev convo on another platform? no pressure at all if you'd rather stay here!