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Leonardo Guidolin

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A member registered Sep 13, 2018 · View creator page →

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Thanks! Each one plays differently. Every machine has its own OS look, era and tools: the 2004 bedroom PC has the messenger and the webcam, the 2001 family PC is a shared household computer, the 1999 one is a Y2K basement setup, and the 1998 library terminal has a working DOS prompt where you dig through catalog cards and IRC logs. The password puzzles are built around what each owner left behind (diaries, photos, playlists...), so you have to learn a new person every time. Then the last machine is your own laptop. Hope you give the demo a try!

👉 https://lguidolin.itch.io/last-seen-online

You buy an old beige PC at a pawnshop. It still boots into the account of a girl who went missing in 2004, and at night her messenger comes online. Then the pawnshop owner tells you there are more boxes: three older computers that belonged to the people who vanished before her, and the program that kept them all.

What's inside

  • 5 computers, 15 nights: a 2004 bedroom PC, a 2001 family PC, a 1999 Y2K basement, a 1998 library terminal with a working DOS prompt, and finally your own laptop
  • Password puzzles hidden in diaries, photos, playlists, catalog cards and IRC logs
  • Branching chats, a webcam that changes every night, hidden files
  • 31 endings + a grand true ending, NG+, 50 achievements
  • About 3–4 hours for a first run, ~10 hours to see everything
  • English + Brazilian Portuguese

The demo (the first two nights) runs in the browser. The full game is US$4.99, with a Deluxe Edition (soundtrack, artbook, wallpapers) at US$9.99.

If you try the demo, I'd love to know: did you check the webcam, or were you too scared to look?

https://lguidolin.itch.io/low-battery

You find a missing girl's phone at a bus stop. It has 20% battery. Every new thing you open costs battery, so you can't read everything — what you choose to look at decides what you know. Then more phones start finding you.

Marrow Bay is a fishing town that pays the sea. Every five years someone climbs the 113 steps of a dead lighthouse and doesn't come down.

  • 8 phones + an epilogue, 54 endings, one true ending (~10 h)
  • Live phones: texts, calls and photos arrive while you play
  • Case File, achievements, NG+
  • English & Português · PC & Android
  • Free browser demo (Phone 1, 7 endings) · full game US$4.99

What would you open first with only 20%?

🔗 Play the free demo: https://lguidolin.itch.io/long-exposure-nine-nights

Brazil, 1899. Violeta photographs the dead so their families can remember them. Broke and in disgrace, she takes a job that pays far too well: nine portraits, one each night, of a dead heiress on a coffee estate rotting in the fog.

On the first plate, the bride's eyes are open. And there's a hand on her shoulder that belongs to no one in the room. At midnight, the bride gets up, plays Chopin badly on purpose, and asks for Violeta's warm hands.

What's inside

  • A sapphic gothic horror romance visual novel, 10 chapters (~4 h first run, ~10 h to see everything)
  • 8 endings including a secret one, 42 choices, New Game+ that tells the story of the bride of 1859
  • Original soundtrack (14 tracks, two songs), CG gallery, 29 achievements, codex
  • Full English and Brazilian Portuguese, runs in the browser or offline on PC/Mac/Linux/Android

The demo covers chapters 1–2 (about 45 minutes). The full game is US$4.99. It's based on my novel Long Exposure.

If you try the demo, I'd love to know: did the first plate get you, or did the piano scene?

🔗 Play the free demo: https://lguidolin.itch.io/rounding-error

Rounding Error screenshot

At 2:17 a.m., high in the Atacama desert, an insomniac astrophysicist finds 41 cosmic rays that shouldn't exist, all lined up along three perpendicular axes. As if space were a grid. As if someone were saving on resolution.

Then the overworked process that schedules our simulated universe reads her paper. Write a sloppy bug report and the Milky Way gets "optimized". Be kind, and find out what it's been waiting 13.8 billion years to ask.

What's inside

  • 12 chapters + a bonus chapter told by a llama named Heisenberg
  • ~4–5 h first playthrough, ~10 h to see everything
  • 10 endings (incl. 1 secret) + New Game+ with new scenes from the Operator's side
  • 60+ choices, 61 codex entries (with the real science behind it), 34 achievements
  • 14 original music tracks
  • Full English and Brazilian Portuguese, switch anytime

Chapters 1–2 (~1 hour) are free in your browser. The full game is a single offline HTML file (Windows/Mac/Linux/Android) for US$4.99.

I'd love to hear what you think of the opening, especially whether the comedy lands. 🦙

Thank you so much, this made my day! 💛 Yes, that tension was there from the very beginning. I didn’t want “saving the school” to be the only thing that matters, because a place like that is really made of its people and its small, ordinary afternoons. So every time you choose where to spend your time, you’re also choosing what you’ll carry with you. There’s no single “right” path, just different ways to say goodbye (or not!). I’m really glad that came through. Thanks for playing! 🔔

Thank you so much, Janett! I'm really glad the bell and the letters hooked you from week one. As for the petition, I'd rather not spoil it, but I can say your choices really matter: every afternoon you spend fighting for the school is time you're not spending at the pool, the bakery, the observatory or with the person you're falling for. What it costs, and whether it's worth it, is for you to find out. 🔔

​Hi! I just released The Fourth Room III: What the House Kept, the third part of my supernatural mystery / psychological horror visual novel series. The Prologue and Chapter 1 are free to play in your browser.

3:17 AM. A phone lights up with a number that was disconnected twelve years ago: "Come say goodbye. They tear me down at dawn."

Bellweather House is scheduled for demolition at 6:02 AM. On the stairs of the empty house, someone has laid out a lost-and-found: a camera, a lyre, a surveyor's rod, a yellow raincoat. There's one object for each child who went in that night twelve years ago. And one step is empty, with a name in chalk: LUCIEN.

  • Prologue + 5 chapters, 8 endings (4 character routes and a secret true ending)
  • Timed choices: the house is falling, and it won't wait for you
  • 13 memory fragments to collect, and hints for every locked ending
  • Full English and Brazilian Portuguese text, about 25–35 minutes per playthrough

You can play it on its own. If you'd like the whole story, the series now links together in order:

  1. Bellweather: 3:17, a free 10-minute first-person prelude (the night it all began)
  2. The Fourth Room, first two chapters free in the browser
  3. The Fourth Room II: Echoes That Remain
  4. The Fourth Room III: What the House Kept (new)

Everything is also in one collection: The Fourth Room series (play in order). I'd love to hear which ending you got first!

​Hi everyone! I just released Bones for the Devil, a short push-your-luck dice roguelite. You can play the first three circles free, right in your browser.

How it works: you roll six dice and keep the ones that score. Then you decide: roll the rest again to push your luck, or bank the points. If a roll has no scoring dice, you bust and the Devil keeps everything from that turn. Keep all six and you get hot dice: roll them all again.

The base is Farkle, an old tavern dice game, with a roguelite layer on top:

  • Points × Mult scoring with 24 charms that stack in silly ways (Snake Eyes, Pentagram, Hellhound, Gambler's Ruin…)
  • Cursed dice you can buy: loaded, gold, glass (double points, might crack) and blood
  • 8 circles of hell. Each one ends with a Deadly Sin boss that changes the rules: Sloth gives you only 2 turns, Gluttony eats every lone 5, Greed won't let you bank under 400… and Lucifer is at the bottom
  • Runs of 10–25 minutes. Mouse, keyboard or touch. English and Portuguese

The browser demo has circles 1–3. The full game (US$ 1) has all 8 circles, Lucifer, Endless mode and all charms.

I'd really love feedback on the balance: how far did you get, and which charm combo carried you?

▶ https://lguidolin.itch.io/bones-for-the-devil

thanks for your report, a fixed this now