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A jam submission

GOD Inc.View game page

Believers wanted. A corporate god game: sculpt worlds, out-convert the competition, climb the divine career ladder.
Submitted by SarahDragon Software — 2 days, 7 hours before the deadline
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GOD Inc.'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#123.1113.111
Polish#133.5563.556
Overall#143.3703.370
Use of AI#163.4443.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you use AI?
Made with Godot Engine 4.7. - Most Graphics and sounds from GPT-SOL6 and Code was helped by Claude Opus 5.5 - Gemini 3.1Pro for some scripting and ideas. Developed, programmed and tested by Sarah Craswell in 3 days. No humans were hurt in the making of this product. Some sound effects include CC0 recordings from OpenGameArt: Beach Ocean Waves, Birds and Wind – Ambient, Blacksmith's Hammer, Metal Impact Sounds, Click.

List of Team Members (name or pseudonyms)
Just me - Sarah Craswell

How does your game fit the restriction?
there an APK that works WAY BETTER!! than the html slop...

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Comments

Submitted

civilisation vibe

Submitted

The idea of being a god sim is cool, but I don't really know what this is about. It lags a bit and the menus have buttons out the screen.

Submitted

The music had me into it, but when i started to click in, it seemed really laggy and I lost interest. Sorry. It looks like a lot of work and great fun, but I just didn't want to wait for it.

Submitted

I love the look and the audio, that's a lot of fun!

The tutorial was a little bit long winded, but after that, fun game

HostSubmitted

I love these kinds of games, and I found some of the pentagons.  Here is my playthrough:

Submitted

First playthrough in browser- I didn't know what my goal was or what I was supposed to do. Some of the buttons didn't seem to work, and there was a lot of text that covered up the world during playthrough. 

On phone- Accidentally skipped through the tutorial and then couldn't go back. Clicking on objects/things on the map the text pops up and goes away way too fast to read. Definitely feels better on the phone, and was way more intuitive. I only got 1 start on my first planet I didn't understand the grading system. It's not entirely obvious to me what the purpose of floods and Armageddon would be but for a short jam it's a really clean build and looks nice!