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I bought this asset, its features are so good but run with alot memory, are there any medthod to improve that issue? 

Depending on your engine you could pack the sprites into an atlas, makes it easier for the engine to read. Also compression might work. Most sprites are static and shouldnt consume that much memory, so its hard to say what the exact problem is. 

What I mean is that running the package—whether within Unity or as a standalone build—is very resource-intensive, typically consuming between 12 and 16 GB of RAM.