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Fair point, @Simpl_pseudocode, and I agree a priority lane makes sense for studios like Double Fine.

I’m just curious how “high profile” is defined in practice. Is it audience size, or is it trust (clean history, verified identity, a track record of safe downloads)? Raw traffic alone can be gamed, and it would leave out small developers who are perfectly safe but simply new.

@leafo, if there’s a written or even rough criteria, it would help developers understand what to aim for. If it’s case-by-case, that’s understandable too. Thanks for the clarity either way.

I think it’s rarely down to just one single metric like raw traffic or account age. Rather, it’s a confluence of multiple factors: established reputation, track record, legal/corporate entity status, and overall history across the industry.

All these elements together demonstrate that you’re dealing with a serious, consolidated entity rather than just an individual account. The main issue with automated or purely threshold-based verification (like “X downloads” or “clean history for Y months”) is the risk of a “Trojan” scenario: a bad actor could build a legitimate presence with a few small projects just to gain automated access, and then slip something malicious through once manual reviews are bypassed.

For a team like Double Fine, the reputational and legal stakes are massive, making the risk profile completely different. So I imagine Itch’s criteria are inherently holistic and handled case by case.