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(+1)

To me, it felt pretty intuitive, well made, the tutorial was nice too. 
What was lacking (aside from general content), was explaining how families work, though that wasn't that hard to figure out either.

What I think was not really well made was probably the warehouse. I just don't see the point, and it wasn't that intuitive either. It did feel like it was more of an unneccesary expense and complication. Mind you, I only had shops and factories within 1 country, so that might have been part of the reason.

I did get confused navigating the different windows occasionally too, but it wasn't that bad in my opinion. Could see some people confused about that though.

What else...

Oh, maybe that when I had the biggest factory make a part (let's call it item A), that is needed for item B. Item B would still complain that they can't get enough of item A, because automatically they try the nation stockpile. I think if it's produced within the same facility, it should probably automatically get the component it needs from that line, but this could be a personal problem, and at least I could set it up in like 2 clicks.

Ah! And after a while some "important" pop up windows were just plain annoying. I think the window saying that I have offers I can sign (contracts) is more important when I only have 1 or two for the first time. And it'd be nice if we could automate the contracts too, maybe set an npc to do it, as long as it seems profitable.

I was a billionare, but my wallet was empty, I couldn't get enough money automatically (no job aside from my own companies), so I had to manually give him millions occassionally. Would be nice, if I could pocket some of the profits automatically (maybe set it in %. (and in a legal manner)).

Sorry, above details might make it look like I didn't enjoy the game, but that's not true, I'm just trying to think on points I'd  try to improve upon based on personal experience and opinion. 

A really small side note: It would be nice to be able to fully customize the player character at game start, and to name my kids.

(+1)

Thank you, this is exactly the kind of feedback that helps and it didn't read as negative at all. The empty wallet is a great catch: there's a CEO salary and manual dividends in the corporation window, but clearly they're too hidden and too small for a billionaire, so an automatic "% of profit to the owner" is going in. The factory line not picking up its own part is a bug, I'll track it down. The contracts popup will calm down after the first few times, and naming your kids is an easy yes. The warehouse mostly matters once you trade across countries I'll make that clearer.<3

Yeah, I saw the CEO salary, and put it to max, but for some reason my character was burning through his wallet, even with maximum CEO salry. Maybe because I had 2 kids at the best schools? And when I said I gave him millions "manually" I meant the dividents.
Nice thank you! Looking forward to future updates. :D