Okay this is impressive for a week, I got up to day 32 and I only got to build one level 2 computer and had three bays in the refinery by the time I had to call it quits; good art, music, and gameplay concept but it has its short comings.
This is an incremental game but it feels really tedious to build up stuff incrementally; the game is kind of punishing, in so in a way that makes the upgrades feel unhelpful because you're going to have too much to keep track of and do a worse job because of it. I felt it make more sense to build up to decay rate, PC upgrades and steam upgrades first before expanding because otherwise you're just going to burn out PCs or overheat the refinery. I also think the generator time at the start is a little too short, it barely gives any time to figure out the game at the start. Maybe the game gets more balanced as you get upgrades to help but I feel for the time jammers have to test the game it's a little much for a jam game.
People have already pointed out indicators on the PCs (it's difficult to read they should turn blue like the refinery imo), but I feel the generator decaying is a little much when it's already on a timer that felt like busy work for the sake of busy work. That said I didn't notice any bugs and everything seemed pretty polished besides my issues mentioned before.
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