Appreciate the detailed breakdown a lot! I think a lot of comments have already pointed this out but a real challenge for this game was balancing / designing the upgrades. An incremental game is essential a designers nightmare, so many micro descions can result in game breaking snowballs, and up to the very last day we were still adjusting/playtesting to try to get a balanced experience.
Additional thing that I wanna mention (that you didn't mention in your comment but I'll address here) is the complaint about text dump at the start for the "tutorial". This was mainly due to time, it was better to give people all of the information up front rather then tell them nothing at all (we knew that people would likely not read it which is why you can re-enable it later if lost).
I also watched a bit of your video and I appreciate you taking the time to go out the way to play our game, thank you!