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I made it so players could try different things in order to solve the puzzle. I wanted them to actually take the time and think, and I succeeded in doing that. 

I didn't want you to read the markup in "Inspect mode", but rather to pay attention at what's printed out at the very bottom to the console when you finally discover that you can move things around.  

Ultimately, though, using something that goes beyond the confines of the game itself is a really cool concept—and it would be great to see it implemented in a different genre!

(+1)

I thought of the 'Inspect' tool at the very last minute. In hindsight, maybe I asked too much of the players.