So don't know if this is intended or a bug but in the Gym escape level if Amy frees her wrists the game removes all of the Locked restraints without needing to find a key, I feel that if something is bound onto the MC actually requires a key to remove (ex elbow cuffs) then the game should not automatically remove it until you find its key.
Viewing post in Escape From Blackwood Manor v0.1.2 Update is now Live comments
Hi there thanks for the feedback, it's actually not a bug its just a sort of oversight with the way the escape system works in terms of its programming, the wrist restraints are the win condition essentially, i do have some ideas regarding locked restraints however, with my first idea being having the win Scene and cutscenes that play out being different, if you didnt unlock everything, it's more so that i was determined to get this update out before the end of the month and didnt have a chance to do everything i wanted, but it will be updated a lot more frequently now and some ideas might make there way into future versions so feedback is always welcome
That sounds interesting and could be fun to see where it leads (a bad end could also be nice if you left the wrong item stay locked on, like a shock collar or chastity belt hehe).
Also just want to to let you know about one more bug I found on level 7, if you try use the hook on the broom while everything is still locked it will consume both uses of the hook without helping you do anything. Personally I think you should just allow these types of items to work through the locks as you still need to struggle out of them even once you have them unlocked.