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Ravennight

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A member registered Aug 14, 2018

Recent community posts

Personally I would love to see this game divert from what was written in the comics such as allowing the Player (and Haru by extension) to explore this world more in depth. This world has so many different characters already and plot points that I feel were either dropped or not fully explored when you were doing the comic (especially in the earlier chapters) that now could be expanded upon in the game. A few examples include following  Miss Akira Tachibana into her storyline (aka Teachers Pet) however with Haru being able to get caught up in her little games possibly with Haru becoming one her pets in the process or having more interactions with Yuuki at the gym. Another thing I would love to see is an option to pursue Kagura as a love interest or possibly working things out to where either Haru or Kagura becomes Miyuki's sub while the other marries her instead (bonus points if Miyuki puts Kagura in a chastity belt to keep her urges in check before marring her) as alternate endings. Alternatively having a story path where Miyuki embraces her Dominant side and takes more control of her relationship with Haru could also be interesting to explore.

Now that I got my ideas  and feelings out of the way here are my answers your questions
1) Would you prefer deeper relationships with a smaller cast or more characters with shorter optional storylines? 
The cast that you have already built in the comics is already rather large so adding more would only increase the workload of game development so bare this in mind, that said having other romance and relationship routes would be a nice addition to the story and would be a good way to expand on existing characters plots and flesh them. Ultimately I have nothing against expanding the cast so if you feel comfortable in doing so then by all means, just don't go overboard. 

2) Would you enjoy more gameplay mechanics, or would you rather keep things simple and focus primarily on story content?
Honestly this all depends on you, if you want to make the game have skill based outcomes that effect plot points go for it but personally that also mean you need to make sure that all of the possible outcomes are meaningful to the player, same goes with jobs there needs to be a reason for the player to need to do them and something to spend that hard earned cash on.

3) Are there any other websites or phone apps you'd like to see?
The only other website I think you should include is a porn site, lets be honest any boy in collage is going to need to relieve themselves and a site that helps them to do so is a must not to mention it would help them explore their budding interests as the story develops and could give opportunities for other people to take a peep into what turns player's version of Haru on allowing them to peek into Haru's mind (could possibly effect how the story progresses).

4) What locations would you particularly like to explore?
Not so much of a "location" but as I already mentioned being able to explore storylines from other comics like Teachers Pet could be interesting, admittedly these stories may need to be reworked to make them fit so not all of them might be possible.

5) Would you prefer longer, more detailed scenes or a greater number of shorter events? 
Honestly both would be nice, more sexy scenes in general would be my choice, the length of the scene doesn't really matter much to me so long as they are enjoyable and interesting. Personally I would love to see more detailed scenes about Haru coming to terms with being in a cage, more teasing/edging/denial scenes, and more scenes with BDSM, Dom/sub interactions, and bondage all would be nice.

6) Is there anything currently frustrating, confusing, or unnecessarily repetitive?
So this is just my own opinion but why do a game based on My Roommate is a Futanari? I kind of understand the idea behind it but the reason I am asking this question  is because based on everything you have asked in this questioner and said in the devlog it sounds like you want to build a sandbox game based in that universe (which I really like btw), however trying to make a game that tries to follow the comic chapter by chapter at the same time confuses me especially if you intend to follow the same story. Now I am not trying to discourage you as again I love this idea but would it not be easier to reuse the major plot points, characters, and locations but change everything else so as to allow for the player to experience the wider world of the game/universe without being restricted by the plot of My Roommate or is that what you already have planned for the game?    

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As far as the skip option there are two ways to do this the first (possibly easier to implement) is to make it so that the hitching ring in the MC's will either skip to the end of the sentence or reduce the sentence timer by a minute, simple but admittedly a tad boring but is easy and can be used in the mean time as a place holder until the prison is fleshed out more

The next option could be to add a new conversation topic to the Guard where the MC asks her (either innocently or with bratty snark) to "tuck you in" where the guard would proceed to either tie you down to a bed or possibly into a sleep sack with a few toys to keep you entertained (read edged and denied) until your sentence has ended possibly with some internal commentary from the MC about "this not being what they had in mind" or from the Guard about how much fun they are going to have teasing the MC for the rest of their sentence as the screen fades to black to skip some time ahead (personally I say add one or two days to show that time has passed in game). Additionally after the MC has been "tucked in" you could do a follow up scene as they are being released where the MC begs the guard to let them cum as they have been teased and denied the whole time, this could lead to a few options such as the guard refusing the MC as criminals shouldn't be rewarded for their crimes or the Guard could be willing to let them cum on the condition that the MC lets the Guard do something to them either adding a bondage item to them (chastity belt or perhaps), maybe even having the MC eat them out, or have the MC agree to wear something to remind them of how naughty they have been (embarrassing body writing or a collar with something humiliating on it) however after the Guard has had their fun with the MC they could just decide to not keep their word and kick the MC out without any release. This is just an example of one scene that could skip to the end of a prison sentence but basically these scenes could act as a means to end a prison visit as fast or as slowly as the player wants as instead of using another timer the player could explore the prison then start a punishment that would then end the sentence once it was over. You could also use the existing scenes that are already in the prison now but instead of either struggling out of whatever contraption the MC was tied to you would skip to the end of the prison sentence after the interaction ends (maybe add in some more dialog to each scene to compensate), this would also allow you to pad out the prison and prevent players from doing everything that the prison has to offer in one visit then getting board with nothing to do and I guarantee even the masochists who like the idea waiting around twiddling their thumbs and doing nothing will eventually get board as well once they have done everything there after being sent their 100 times as well.
Given this option would require some work/writing/coding, so I would suggest implementing a bare bones time skip first, but having scenes like the one above where a single event could be played out that covers the entire prison sentence would be much better as it would give players a reason to not only to want to go to prison but allow you to control how fast the prison's storyline progresses during each visit while still making each visit worth the time. 
Alternatively you could also add an option into the games options menu to adjust the speed at which the timers (prison, day/night cycle, notoriety, ect) in game progress. 

Would really like for some way to either make the time in prison go faster or a way to skip it entirely personally I would love some scenes that plays out for the whole sentence rather then having to wait the two minutes just twiddling my thumbs with nothing entertaining to do. Cause after the first time you visit the prison you quickly find that there is nothing new to do, no verity, no changes just the same NPC actors saying, doing, and offering the same things its boring and time wasting (if that is your plan be considerate to those of us who don't want to wait 2 real life minutes and give us an out). If there is one place in this game that is the least interesting or unenjoyable it is the prison this place needs more work or content otherwise there is no point. 

That sounds interesting and could be fun to see where it leads (a bad end could also be nice if you left the wrong item stay locked on, like a shock collar or chastity belt hehe).
Also just want to to let you know about one more bug I found on level 7, if you try use the hook on the broom while everything is still locked it will consume both uses of the hook without helping you do anything. Personally I think you should just allow these types of items to work through the locks as you still need to struggle out of them even once you have them unlocked.

So don't know if this is intended or a bug but in the Gym escape level if Amy frees her wrists the game removes all of the Locked restraints without needing to find a key, I feel that if something is bound onto the MC actually requires a key to remove (ex elbow cuffs) then the game should not automatically remove it until you find its key. 

Out of curiosity what does Hard mode do?

At last I can see the Ending I have been holding off on playing this for the past few months just so I can experience everything without a cliffhanger.

So now that Surrendering to my Crush is done what is next?

One thing I would like to see is a way to make struggling go faster like an toggleable option in the settings, as for me I find spending 5 to 10 mins watching the PC get out of her bonds a little tedious and tiresome after the first few times other then that I like how this game is progressing and look forward to seeing more 

So question what is Time magic as I don't see a spell or skill for it?

It seems more of a refresh or memory issue as the first time I got this was after I interacted with everything in the starting house at least once or twice just before the tutorial fight but this happened more often when a fight is drawn out, as it occurred the most during the first fight with the silkworms at the bridge when I was goofing around trying to get caught by them and used taunt for most of my turns. I hope this helps with figuring it out.
On a more positive note I love how your characters interact with the world around them and each other as it adds real depth to them and makes them feel alive which is something that is very rare in games like this so keep it up.

I don't know if this is a bug or Win11 but every so often the game freezes up on me I can still hear the music and sfx but the picture is frozen it happens most often during battle too so the only thing I can do is restart the game other then that of what I have seen is looking rather good.

So found two bugs so far the first is my front person is moved to the back line after the first fight and must then be manually moved forward after each following fight for the rest the dudgeon run and the second is something I have noticed for a for the last two versions is that there are no Curio Events at all with the only exception being the tutorial dungeon when you start a new game.

or just thought it was intended...

I think I found a bug  during combat enemies are equipping my PCs with "null" items issue occurred after one of my PC's got 3 items equipped in one combat encounter afterward all enemies both for the rest of the same encounter and all others would equip null items infinitely.
Also are there rescue missions in the current build or is that something that still needs to be added?