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The fundamental movement using the grappling hook is implemented in a completely addicting way, serving as an amazing core to this high-adrenaline game. Additionally, the social features this game uses perfectly enhance the competitiveness and reward of starting another dive. I think the game could use slightly stronger difficulty ramping, as its a little too easy and too tempting to go infinite!

Thanks a lot! So happy to hear you enjoyed the grappling mechanics! Balancing the difficulty curve with more obstacle types was definitely on my radar, so I'll be looking into tweaking the progressive difficulty for future iterations :D