This feels like a set collection boardgame, but also it has a real-time element that feels best in an online setting. I was really impressed with the amount of polish with a full tutorial, online play with lobby codes, bots, and tons of sets with different abilities. There is so much to consider its a bit overwhelming at first. I liked the little indicator saying what the current auction is worth to me. The Encounters that happen between rounds also make sure that no game will ever play out the same. Also I was delighted to rummage around for treasure in the main menu by clicking LMB. High quality submission!!
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How does your game follow the theme?
It’s an auction house where dragons buy and sell treasure, from a Heart Ruby to a Gilded Crown. Treasures come in sets, and a complete set is worth more than its pieces. The dragon with the most valuable hoard of treasure wins.
What is at least one brainCloud feature your game uses?
Players are signed in automatically as guests, or with a username or Google (Authentication). Every finished Quickplay match goes to the Hall of Fame (Leaderboards). Players can also play online, with friends or other players: matches use Lobbies and RTT, so anyone can host a public lobby open to all, or a private one joined by code.








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