I needed help to figure out that to dig away dirt with the pickaxe I would need to click with the mouse instead of just pushing forwards into the dirt. I was able to get 2 gold each time I did a dig run, but the cheapest upgrades are 10 gold I think, so it felt like I would need to do a lot of work to advance in the game. I never really encountered any obstacles in the dirt so I am not sure what the bombs are for, although I did use a lot of them to see if that would change the situation. Lastly the radar was an interesting feature, but I was not sure what it was telling me. I think maybe the radar could just be on all the time and help me make progress. The game frequently ended with me having extra time. Maybe players are only allowed to collect 2 gold per dive?
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How does your game follow the theme?
Dig-A-Hole follows the treasure theme by taking players on an underground adventure in search of hidden riches. Players must dig through layers of dirt, explore the mine, and discover valuable treasures buried beneath the surface.
Throughout the game, players can use different tools to help with their exploration. The pickaxe allows them to dig through dirt and create paths, bombs help clear nearby obstacles, and the radar assists in locating hidden objects. However, not every discovery is a reward. Players must also watch out for dangerous objects that can end their run.
The game connects to the theme of treasure hunting through exploration, discovery, and the excitement of uncovering something valuable. Every dig brings the possibility of finding treasure, making players think carefully about where to go and which tools to use before time runs out.
What is at least one brainCloud feature your game uses?
The game uses brainCloud Leaderboards to record and display player scores. Players can compare their performance through different leaderboards based on their overall score, gold collected, completion time, and amount of dirt dug. This gives players a way to track their progress and compete for better results.

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