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A jam submission

SORTA SPOOKYView game page

guide good spirits to a successful séance
Submitted by TouristHistories, mistylandschaft, Neandi — 2 minutes, 25 seconds before the deadline
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SORTA SPOOKY's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#174.0004.000
Enjoyment (Best Game)#213.6503.650
Sound Design#433.3003.300
Story#483.0003.000
Aesthetics#613.7003.700
Horror#692.7002.700

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Unreal Engine

Did you use generative AI for any part of this game?

No

Any other notes?
Patchnote: hid old version of download. added working download.

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Comments

Submitted(+2)

Awesome art style, very lovely shaders! It was pretty fun to play. A very solid entry overall, congratulations to the team, awesome work!

Developer

thank you for your comment, I also loved your game!

Submitted(+2)

This is a GENIUS idea for a game! I love the concept of guiding the spirits around the board to the glass. It was a real challenge trying to separate the good and bad spirits too.

I think it would be cool if it was hard to tell which spirits were good and which were bad. Maybe you could hint at the spirit's character and backstory so it's up to the player to decide which are allowed into the glass. Just a suggestion though.

Loved this entry! Very well done :)

Developer

thank you so much for your feedback!

the ghost type / appearance of yours is an interesting concept!

Submitted(+1)

A really great game! I love the art style, and I really enjoyed playing it.

Developer

thank you for your feedback!

Submitted(+1)

Very cool puzzle game! Also really liked the atmosphere, the sound and the visuals in general! Very good entry!

Developer

thank you very much!

Submitted (1 edit) (+2)

This is the best puzzle game out here, but I wish there were be more levels because I was having a blast playing this game. I really love the concept this ouija game, guiding only good ghosts to give the friends answer. And the puzzle was fantastic, level 3 was so hard for me, took me alot of time. One thing I'd suggest improving in the endless mode. It should spawn trees in random positions every time you lead a ghost in to make it harder. Because I realized I could just place tapes around the trees and guide the good ghosts through them over and over again. I managed to get 11 points before realizing I could probably keep doing this forever, so I just quit lol.
Overall, this is the best puzzle I have played in this jam, the artstyle is quite unique and interesting
Btw, I found a bug in level 3 where the ghost can go into this corner and leave the area, and leave you with only good ghosts

Developer(+1)

Thank you so much for the big feedback! This is really helpful stuff!

It was pretty clutch with the deadline, creating levels and expanding the core idea in interesting ways. The tree spawning is such a good idea I didn‘t even think about. Playtesting the endless level did show a lot of room for improvement for sure, like for me the ghosts could be guided on a long path but guiding them right was only possible with few trees. 
We also talked a lot about max length of tape (which we limited) and max amount of tape (which we didn‘t limit, yet tm).

So overall I am happy with how everything turned out within the time frame and there‘s a lot to explore with the idea!

Submitted

Yea np, im hoping to see more of this game, with more challenges and puzzles.
Oh, and I commented on your community post, hope you'll have time to trade ratings with me, thank you!

Submitted(+1)

Quite an unusual style! Coolllllllllllllllllllllllllll XD

Submitted(+1)

Good game bro very good puzzle keep it up

Submitted (1 edit) (+1)

I wish there was a Web build. 

PS: The developer made a playthrough for those interested in the game. I liked the idea and the setting. The 3D assets were adequate, but I thought the game mechanic of corralling the ghosts could've been made more interesting. The sounds were spooky enough, but I thought the music missed the mark.  

Developer

due to unreal engine only download available. However, I uploaded a letsplay so you can see what it‘s like: 

Submitted

That was nice of you. Thank you.

Developer

Thank you for looking into it!

As for the music, can you elaborate? Would love to hear from you what you expected/missed.

Submitted(+1)

The music was generic and uninteresting in my opinion. It didn't communicate the stetting or the importance of what was going on. 

Developer

thanks for your insight!

Submitted(+1)

Very cool idea for a game and the graphics were amazing! Especially even due the pixellation and dithering, the game was easy to read and easy for the eyes! Controls were solid and soundscape worked really well!
Awesome job!

Submitted(+1)

The idea is interesting. I liked the puzzles — I think I’ve seen something similar, but not in first-person. The shader looks cool. I really missed some kind of speed-up (when you already know the solution but still have to wait a long time for the ghosts).

Submitted(+1)

What an interesting and charming idea! Loved the puzzle aspect it really kept me invested. well done!

Developer

thank you for playing our game!

Submitted(+1)

Delightful little puzzle! Very charmed by the glowly outline shader effect, makes for a distinctive look. Props to the audio as well, the little dialogue bits are a cute distraction while puzzling, and the tape sounds are just 👌

Developer(+1)

thank you for checking it out and your rating! we definitely had our fun in creating those dialogues :)

Submitted(+1)

Hello fellow ouija board gamedev, your game it's kinda great, i like the aesthetic and the puzzles, great entry!

Developer

yes, you found our game as well! Ouija board gamedevs unite! :D

thanks for checking out our game and glad you like it!

Submitted(+1)

Yoooo this was really unique! it was very fun! I really like how the hands look.

Could use a setting for volume tho.

Developer

thank you for checking our game out! thank you also for your volume setting recommendation, what specifically was you want to adjust (as I'm the sound guy I'm intrigued :D)?

Submitted(+1)

well everybody has a different setup so the master audio varies individually. For me it was too loud so i had to turn the games volume down in my mixer. maybe the most annoying sound is when you apply tape. its loud and has some frequencies that dont sit right.

Developer

yeah adding a sound menu is definitely a good idea, it was a clutch call submitting for us. thanks for the info on what sound bothered you, it helps me to get better!

Submitted(+1)

Good, I like it. I wasn't expecting such a fun puzzle!

Developer

thank you for trying it out!