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Tom Eaves

18
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A member registered Oct 13, 2025 · View creator page →

Creator of

Recent community posts

Thank you!

Yep it freezes after collecting the snake ring as it's loading the cave collapsing particle system. I need to optimise that. Thank you for your feedback! I'll get it fixed after the jam :)

This could be on for a winner! The core lockpicking mechanic is genius and the progression system is perfect, being able to buy more advanced lockpicks. There's a real sense of mastery to the gameplay. I love that when you get caught, you have to lockpick your way out of jail. Nice touch! Also, each area has a distinct feeling with it's own look and music. Overall, fantastic entry, well done! :)

Genuinely incredible game. Can't believe how polished it is for a 10 day project! Everything from the art to the music and simple yet addictive gameplay loop is top notch. This could be on for a winner!

Excellent art and overall presentation. The gameplay is quite simple, but I think there's lots of room to expand on this idea. I like that you've made a physical manual with the coin values but I also think it would be good if you could see the values in-game. It's fun, it's charming and overall an amazing entry. Well done!

A very cute and charming game. Goldie has so much character, and the balloon stacking mechanic creates some interesting platforming gameplay. I feel like this could be expanded into a brilliant puzzle platformer. Could use some music too!

Thank you so much for the feedback! We put a lot of effort into the presentation :)
Glad you enjoyed the escape sequence too! Did you make it out?

Yep, with more time I'd love to polish up the movement and collision. A level progression system and unlockable shortcuts was on my TODO list too!

The presentation is top notch. Art, music and even screen transitions are incredible.

It took me a few tries to understand the gameplay and what I was doing. But once I'd worked it out, it's pretty fun!

Nice entry :) 

Thank you! That means a lot :)

I really loved your game too. Rumsnuffle has so much character and charm and the gameplay was top notch. Brilliant!

(1 edit)

Post your highscore here! Here's mine:

Thank you so much! We're so glad you enjoyed our game :) 

If we continue the game's development once the jam is complete, we'll fix the slopes too!

This game is brilliant! A great interpretation of the theme, the art is incredible and the game as a whole feels like it could be played on a gameboy. The music is also very authentic to the gameboy's four sound channels. Great submission team :)

Thank you Bharlie! Glad you enjoyed it :)

A brilliant concept and a unique take on the theme! If there's one word I had to describe this game, it's 'charm'. I love the dogs animations and the burrowing mechanic reminds me of Mina the Hollower! It works perfectly as a platformer. There's a lot of polish here too - the addition of a tutorial level is a nice attention to detail. The only thing this game is missing is music! Other than that, excellent submission. Well done :)

The animations are really cool! But I was so focused on the arrows I didn't notice at first. Maybe try putting the arrows over the artwork so it's a little more cohesive? Otherwise, good submission.

The animations are really cool! But I was so focused on the arrows I didn't notice at first. Maybe try putting the arrows over the artwork so it's a little more cohesive? Otherwise, good submission.

The graphics are incredible. Love the art style and unique colour palette. Can't believe you have a dialogue system too! I think the map was a bit too big, as I ended up getting lost and didn't really know what to do without looking at the description on the webpage. Maybe a map could have been useful? Otherwise, great submission :)

Very unique concept. I like how you spun the No AI rule into a game about evil AI employees! My main suggestion would be to make the time it takes for the rooms to collapse much longer. You've got to go very fast otherwise :)

Very unique concept. I like how you spun the No AI rule into a game about evil AI employees! My main suggestion would be to make the time it takes for the rooms to collapse much longer. You've got to go very fast otherwise :)