Just played through the levels of the 1st Episode.
Truly outstanding man, amazing work, and I look forward to the next parts when you complete them.
Can I give some comments?
- The Sniper/Machine-gun combo is phenomenal.
- Any plans to include a power-up that lets you dual-wield weapons temporarily? For the larger battles?
- The Green Biomech is too strong. Even in Tourist, its cannonballs are insta-kill. Perhaps make it so that it takes two to take you out? I'm also wondering, did you ever consider adding the Next Encounter Biomech model? Or upscaling the textures?
AI could redesign the textures so that the Biomechs look different/updated enough, and you wouldn't need to change the model at all.
The same could be done for the Firecrackers, Gizmos, Cucurbitos, Gnaars, and other Classic enemies. So that they match the look of all the new enemies.
- The second map (the temple where you have to collect 3 items before opening a door) is a bit confusing. I personally couldn't find the third item.
- In the 5th? level, the battle with the monkeys in the dark room, before the big battle in the courtyard. It seems to have locked up on me. I saw two health packs mixed with one another. I couldn't pick them up (possibly because I was on Tourist) and no further battles would spawn.
- The New Ugh Zan enemy is interesting, but I would honestly request to remove his tongue wagging out, it makes him look so silly.
- The Ionized Plasmagun is fantastic, but its too good. I found myself using it a lot. Its like a faster and more accurate Rocket Launcher.