It's a nice concept. The difficulty level required me to try a few times to finally win. The visuals are fine for jam game but consider making them a bit more distinct so that it becomes easier to figure out quicker which part of the level is what. The audio is nice. You could probably expand this into a dungeon crawler with procedural generation. Good luck!
The game has a neat concept and plays pretty well, so I wanted to share these two pieces of feedback, first, consider moving the controls to the top of the description in game page so key mechanics don't get missed (I didn't even realize you could attack at first!), and second, trimming the restart time from 5 seconds down to around 2 or less would make jumping back in feel much snappier :)
Hey, thanks. It was 3 seconds originally, and the feedback I got was because each run is so hectic, people wanted a little more time to breathe between them. If I were going to “productionise”, maybe that could be a setting. I dunno.
Comments
It's a nice concept. The difficulty level required me to try a few times to finally win. The visuals are fine for jam game but consider making them a bit more distinct so that it becomes easier to figure out quicker which part of the level is what. The audio is nice. You could probably expand this into a dungeon crawler with procedural generation. Good luck!
Please check out my game too. Thanks a lot!
The game has a neat concept and plays pretty well, so I wanted to share these two pieces of feedback, first, consider moving the controls to the top of the description in game page so key mechanics don't get missed (I didn't even realize you could attack at first!), and second, trimming the restart time from 5 seconds down to around 2 or less would make jumping back in feel much snappier :)
Hey, thanks. It was 3 seconds originally, and the feedback I got was because each run is so hectic, people wanted a little more time to breathe between them. If I were going to “productionise”, maybe that could be a setting. I dunno.
Thanks for playing and I appreciate the feedback.
Every run is different; having several types of bosses is really nice!
Thanks for playing.