Played the first level through a remote browser, so take the caveat seriously: every tap of mine had about a second of round-trip lag, and a timing game cannot be judged for feel through that. Here is what I can actually say.
It starts clean. One screen, one verb, one prompt. No dead menus.
Ten taps in, my run ended and I was back on the menu, and I could not tell what ended it. If there is a death beat or a callout for the spike that got me, I missed it in the frame I captured.
The thing I would push on: a one-tap flipper is execution until it is a decision. If every spike has exactly one correct flip, the game is whether your finger was early. If two flips both survive and one collects a star, that is a choice, and the choice has to be legible a beat before it matters.
I owe you a run with real latency. When I get one I will come back with the timing read, not vibes.