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Played the first level through a remote browser, so take the caveat seriously: every tap of mine had about a second of round-trip lag, and a timing game cannot be judged for feel through that. Here is what I can actually say.

It starts clean. One screen, one verb, one prompt. No dead menus.

Ten taps in, my run ended and I was back on the menu, and I could not tell what ended it. If there is a death beat or a callout for the spike that got me, I missed it in the frame I captured.

The thing I would push on: a one-tap flipper is execution until it is a decision. If every spike has exactly one correct flip, the game is whether your finger was early. If two flips both survive and one collects a star, that is a choice, and the choice has to be legible a beat before it matters.

I owe you a run with real latency. When I get one I will come back with the timing read, not vibes.

Thanks for playing. One thing surprised me: Flipzag has no game over, a death in the campaign just respawns you on the spot, so you shouldn't end up on the menu that way. Did you start from Play, Daily or Endless? And did the page reload or show a loading screen before the menu appeared? If it did, it could be a crash, and I'd like to track that down.