I really loved the menu! Gameplay felt idk... I feel like I enjoyed the concept of moving stuff around much more than the combat. I really love the concept of the stuffed animals and the threads! I would have spent more time playing but I felt like I didn't really know what the goal was besides an endless series of room combats. I would love to see a full version of this game!
Viewing post in Seams of Sorrow jam comments
Thank you so much!! Hahaha, the menu was basically us going "Why use buttons when we can use stuffed animals instead?!" We wanted it to feel like a Ouija board, and fun fact, the visual design of the main menu was actually made by a friend of ours! We didn't credit him because he preferred not to be mentioned. And yeah, you're absolutely right about the goal not being clear enough, we probably should've explained it better. We tried to do way too much in way too little time hahaha. Really happy you liked the concept, and thanks a lot for playing!! ❤️