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Prodigal is a really interesting game, well polished (even the menus were carefully crafted), with an amazing artistic direction. The musics and SFX are creepy and well integrated. The aesthetics are simply beautiful, and the choice that has been made for the dithering filter works perfectly here. The gameplay itself is quite simple, even though I had troubles sometimes with some sentences (but that’s because I’m not a native english speaker, and the vocabulary used here is fairly advanced). I was not always sure of what I could or should do, but I think it’s part of the experience. I played 3 runs and was pleasantly surprised to see it had several endings. It’s impressive to know it was made in barely a month, congrats!

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thanks so much for the kind words! i am glad the aesthetics ended up landing for so many people, i was a little worried i went overboard with the dithering but it's kinda become my thing at this point. 

i had so little time for this project that i didn't even consider other languages! i tend to try to make as many accessibility functions as i can, and alternate langs is definitely a component of that. i would love to have native speakers translate into some common language at some point, that's pretty important for puzzle and especially word based games. this was actually the result of barely a week, i didn't leave myself enough time and i mixed up the deadline with another jam so it was a little rushed at the end, but i will def be returning to finish at some point!