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I tried the opening of the browser demo: waking up in the brightly lit bedroom and descending into the almost-dark kitchen made the mood shift feel nicely unsettling. I did get unsure what to do next: the objective still said ‘Go to the kitchen’ after I climbed down, and I had trouble seeing the door prompt at first. A small cue there might help. Thanks for sharing the demo! (I haven't reached the later areas yet.)

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Thanks for trying out Doughborn and sharing your feedback! I'm glad you enjoyed the atmosphere! I'll take a closer look at the issues you mentioned and try to make the objective progression more intuitive in future updates. Thanks again for playing!