I tried the opening of the browser demo: waking up in the brightly lit bedroom and descending into the almost-dark kitchen made the mood shift feel nicely unsettling. I did get unsure what to do next: the objective still said ‘Go to the kitchen’ after I climbed down, and I had trouble seeing the door prompt at first. A small cue there might help. Thanks for sharing the demo! (I haven't reached the later areas yet.)
Thanks for trying out Doughborn and sharing your feedback! I'm glad you enjoyed the atmosphere! I'll take a closer look at the issues you mentioned and try to make the objective progression more intuitive in future updates. Thanks again for playing!
Comments
I tried the opening of the browser demo: waking up in the brightly lit bedroom and descending into the almost-dark kitchen made the mood shift feel nicely unsettling. I did get unsure what to do next: the objective still said ‘Go to the kitchen’ after I climbed down, and I had trouble seeing the door prompt at first. A small cue there might help. Thanks for sharing the demo! (I haven't reached the later areas yet.)
Thanks for trying out Doughborn and sharing your feedback! I'm glad you enjoyed the atmosphere! I'll take a closer look at the issues you mentioned and try to make the objective progression more intuitive in future updates. Thanks again for playing!