Tried the browser version! I checked the hand-drawn route map and passenger manifest against the tickets, then made my first pass/detain decisions. Comparing the train route with the names is a neat way to make the station setting matter. One small usability thought: a visible close button on the enlarged map/manifest would help me get back to the inspection faster. I only played the opening passengers so far.
Thanks for playing! I'm reworking the map, so i will also make a button for both.
There are only 2 trains to control, it is really max 10 min playtime now. I need to make everything to work first before I make more passengers and the story mode.
I couldn't read the information properly or understand it much. Could you make the game accessible to being played on phone by resizing it for different types of devices.
I also noticed the start screen was blank.
I feel like a updated visual would elevate the game and and I also feel like if you wanted the npcs to speak then text to speech on only what they say would play more on the horror vibe like they are directly talking to you.
Comments
Tried the browser version! I checked the hand-drawn route map and passenger manifest against the tickets, then made my first pass/detain decisions. Comparing the train route with the names is a neat way to make the station setting matter. One small usability thought: a visible close button on the enlarged map/manifest would help me get back to the inspection faster. I only played the opening passengers so far.
Thanks for playing! I'm reworking the map, so i will also make a button for both.
There are only 2 trains to control, it is really max 10 min playtime now. I need to make everything to work first before I make more passengers and the story mode.
hey.
I just played your game.
I couldn't read the information properly or understand it much. Could you make the game accessible to being played on phone by resizing it for different types of devices.
I also noticed the start screen was blank.
I feel like a updated visual would elevate the game and and I also feel like if you wanted the npcs to speak then text to speech on only what they say would play more on the horror vibe like they are directly talking to you.
Good luck on your game.
Thanks for playing!
I will try to resize it. I'm now rearranging the UI to make everything visual more appealing.
I know the menu screen doens't look like much now, but I have plans for that.
The talking of the npcs are also on my to do list same as letting them enter instead of appearing and letting them drop when you hid detain.
The next update is going to be the ending, because now you just had how many mistakes you got but then you also get what you got wrong.
I try to update every week, so came back and play and see if you like it beter in a couple of weeks ^^