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A jam submission

Roadster Sky DriveView game page

Defy gravity, master the Mega Ramp, and climb the global leaderboard!
Submitted by fefuxd - Indie Games - RPG - Adventure — 13 days, 48 minutes before the deadline
Rated by 3 people so far
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Roadster Sky Drive's itch.io page

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AI Tools Used
Claude

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Comments

Submitted(+1)

The launch feels great — the speed and the flips are a rush. But I never figured out how to land. Every run ended in "vertical impact too hard", and I couldn't find anything on the page or in the game explaining the thrusters or what counts as a valid landing. If landing is the real challenge, a short how-to would make a big difference.

DeveloperSubmitted

Thanks for the feedback! Glad you enjoyed the launch and flips! You're right, I should do a better job explaining the thrusters and landing mechanics. I'll work on adding a short tutorial to help new players get the hang of it!

Submitted(+1)

Something I measured and want to say out loud, because almost nobody in this jam gets it right: your canvas follows the device pixel ratio. I loaded it twice, once at dpr 1 and once at dpr 2, and got a 1280x720 backing store and then a 2560x1440 one for the same 1280x720 box. That is why the car and the guard rails stay crisp instead of going soft on a retina screen. Most browser entries ship a fixed backing store and blur.

Play being big, red and first is also the right call. I knew where to click before I read anything.

The one thing I would change: the control line under the menu. W/S gas and brake, pitch in the air, A/D steer, yaw in the air, Space nitro, left and right click for the underbody thrusters, one side rolls, both is Shift, F stabilize, R restart. That is eleven bindings in one paragraph, in small type, before anyone has driven a metre. Three of them get a judge down the ramp. The rest could live in Training, or appear the first time they matter.

Disclosure: automated headless pass at 1400x950, so I read the menu and measured the canvas rather than landing a stunt. Coming back to actually drive it.

Ours is TORCH IT! if you want to swap.

DeveloperSubmitted

Thanks for the detailed feedback! Really appreciate you taking the time to check all that. You're right about the controls, there's probably too much information before the player even starts. I'll look into making that simpler. Hope you enjoy it when you get a chance to actually drive!

Submitted(+1)

Really fun game! Just played it in the browser and left you a 5-star rating ⭐.

If you have a spare minute to try my cheeky pipe-puzzle game (Poop Sponge) and leave a quick rating, I'd really appreciate it!

👉 https://yee95.itch.io/poop-sponge

DeveloperSubmitted(+1)

Thanks a lot for playing and for the 5 stars! I played your game too and really liked it! Such a creative idea, I love these kinds of puzzles. Gave you 5 stars as well!

Submitted

Yay, thank you so much!! So happy to hear you enjoyed the pipe puzzles 😊 Wishing you the best of luck in the jam!

Submitted(+1)

this was super fun well done art is great, never made it across but I tried a lot.   I had a hard time understanding the control instructions.  FYI  I made mine easier to get people across the first couple of levels. Then ramped it up.   Good luck in the jam! I'm in it too with AI WORMS, a whack-a-mole where a quantum worm possesses your toaster and follows you through 11 worlds. I'd love your honest take: https://seymour8glass.itch.io/ai-worms

DeveloperSubmitted(+1)

Thanks a lot! Glad you had fun with it! I appreciate the feedback about the controls and difficulty, I'll definitely take a look at that. Good luck in the jam too! I'll check out AI WORMS!

Submitted(+1)

Cool game!

DeveloperSubmitted

Thanks! Glad you liked it! Did you manage to make it onto the leaderboard?