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AI Tools Used
Claude Code by Anthropic (Claude Opus) for everything AI-made in this game:
- Code: all GDScript in Godot 4.7, written by Claude from my descriptions and feedback after each playtest.
- Pixel art: no image generator. Claude writes a Python program (Pillow) for every sprite that draws it pixel by pixel in a fixed house style; I review each one and ask for changes.
- Sound and music: mostly generated by Python scripts (numpy) that Claude wrote, e.g. the brass band playing a St. Martin's song, the parade and the crackling fire. One recorded cash register sound (CC BY, credited).
- Balancing: a simulator written by Claude plays the scenario many times to measure the medal thresholds.
- Texts and translations (German/English): drafted with Claude, edited by me.
Ideas, design decisions and testing are mine.
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Comments
The pixel art and the sound fit together really well, and the mood is so peaceful. It never gets hectic — just watching customers come and go was relaxing. One small thing: I played in fullscreen and some of the HUD overlapped or had text running off the edge.
Other than that, a very polished game. Enjoyed it.
Thank you, that makes me happy! "It never gets hectic" is a really nice thing to hear, I also love just watching the customers come and go :)
And thanks for telling me about the HUD. I tested it today and found one problem: the labels under the buttons in the bottom left are covered by the bar below them. I'm not allowed to change the jam version during the voting, but I will fix it in the main game.
Was that what you saw, or was there also text running off the edge somewhere else? Then I would look for that too.
It's really nice cozy kiosk simulator game. Really like how it looks and the atmosphere. First took time to understand what need to do but i should have read instructions how to get started first x)
Thanks a lot for playing! That really makes me happy, because this cozy feeling is exactly what I wanted.
And don't worry about the instructions :D You are not the only one who needed some time to get started, so that's on the game and not on you. In the main game I already changed that, Claudia, the old owner of the kiosk, now shows you everything step by step.
Have a look if you want: https://kigaro-games.itch.io/kiosk-days
Thank you for playing AI WORMS and for such thoughtful feedback, I've noted it all! Kiosk Days is lovely. The music is great, wandering around the village for St. Martin's was a real pleasure, and the falling leaves are a beautiful touch. You can feel how much the festival means to you. Wonderful work, and a fellow Claude builder too!
Very interesting game:) I don’t see the theme “torch” in there:/ and pathway to the shop is on the road, through the pavement:/ other than that - it’s a piece of game:) a lot of mechanics and logics in this game is working pretty well:) very well done:)))
Thank you so much, I'm really glad the mechanics worked well for you! :) About the torch: it comes in the evening. On St. Martin's Day the children walk through the village with lanterns and torches, and St. Martin rides ahead on his horse. So if you play until the evening, the whole parade with torches walks across the square. Maybe I should have shown it earlier, so you don't miss it. And good point with the path, I will have a look at it!
I didn’t last till the parade, but such a nice idea of it:) fair enough:) very nice:)))
This is how it looks like
It looks really nice:))) very cool idea:)
I think it's pretty well done and I like it- my issues with it are that there is way too much text and the UI doesnt really fit the screen size you've chosen to display the game in. So much stuff was cut off when it really didnt look like it needed to be if it was displayed in a slightly larger size.
Hey, thanks a lot for playing and for your honest feedback! You're right about the text, there is a lot of it at the beginning. The cut off UI really surprises me, because on my PC everything fits in the window. Can I ask how you played it? PC or tablet/phone, which browser, and did you use the fullscreen button? A screenshot would help me a lot, if you still have one. I would really like to find out what went wrong there.
I'm playing on Vivaldi -PC
I did not use the fullscreen button because I assume if a game is meant to be played in fullscreen it will be programed like that in the description page from the creator.
Thanks for telling me! And you're right, if a game only works properly in fullscreen, it should say so on the page, and it doesn't. That's on me.
I tested it today and found 2 possible reasons:
1. The game window on the page has a fixed size of 1280 x 720, so if your browser window is smaller than that, a part of the game is cut off.
2. The labels under the buttons in the bottom left are covered by the bar below them.
Do you remember which one it was? And do you play on a laptop or a smaller monitor? Then I can test it exactly the way you played it.
You can really feel the love for the festival in this game!
The pixel art is wonderful, and everyone looks like they're having so much fun!
At first, I couldn't figure out where to restock my items, so I ended up running the store completely sold out.
(Since I'm not fluent in English, I might have accidentally skipped the instructions!)
Because it was hard to tell what was where on the map, having a mini-map to show accessible areas would be a great addition!
Thank you, I'm really happy that you felt the love for St. Martin! :) That was exactly what I wanted to show. And no problem with the English, the instructions in the jam version were too short anyway.
To restock: you buy new items at the wholesaler, then you go back to the computer in the kiosk and fill the shelves there. In the main version of Kiosk Days there is now a tutorial that shows this step by step. A mini-map is a really good idea, it really can be hard to find your way at the beginning. I put it on my list!
The pixel art is gorgeous — pigeons, a dog and a cat in the square, and the shop with its shelves and stock gauges is full of detail. Impressive that the art and sound were made with Python written by Claude! Feedback: I couldn't figure out where to stand and press E to open the shop, so I never got the day started. A highlighted spot or "Press E" prompt behind the counter would help a lot. If you have a minute, I'd love your thoughts on my entries Torch Topple (knock blocks out of a torch-lit tower) and Pop Chain (one tap to set off a chain of sparks)!
Thanks a lot for playing and for the kind words about the pixel art! :) The day starts at the computer inside the kiosk: go through the door, walk to the desk with the computer and press E (or click it). There you can stock the shelves and press "Start day". And you are right, that was way too hidden. I noticed it myself, so in the main version of Kiosk Days there is now a small tutorial that walks you there step by step. Sadly I'm not allowed to change the jam version while the voting is running, so it has to stay like this until the jam is over.
This was a really thoughtful and interesting game, thank you for putting it together and sharing something culturally significant
Thank you so much, that really makes me happy! as already mentioned: St. Martin's is a tradition I grew up with, and I really wanted to share a bit of it, so it's great that this came across. Thanks a lot for playing :)
I can really tell that you put a lot of time into this game, and that you have a real affection for this festival. A few things feel a little odd, like restocking from just across the street and then selling everything at a higher price, but I still enjoyed the game quite a bit.
Thank you so much! Yes, St. Martin's is really close to my heart, I'm happy that you can feel that. And you're right, the wholesaler just across the street is kind of funny. In real life it would be much further away, but I didn't want you to walk forever. Buying in bulk cheaper and selling single items for a bit more is what a kiosk does, but I see why it looks odd when it's right there. But i have no idea how to make it better. What do you think?
If it were me, I might make the player order supplies on the computer instead, and use that building for something else. But honestly, it’s not a big issue at all.