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DenFinn

23
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2
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A member registered 25 days ago · View creator page →

Creator of

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I really like this game. The controls are simple and easy to understand, so you don’t have to memorize a bunch of complicated keys, but there’s still a decent amount of depth to the gameplay. I also really like the sound effects.

My main issue is that I have to keep my eyes almost constantly on the red, blue, and yellow indicators at the top. At the same time, the right side of the screen is so dark that I can barely tell what I’m actually attacking.

Thank you so much! I’m really happy you enjoyed the game, and honestly, your comment is very flattering. I put a lot of work into the design and overall style, so it means a lot to hear that you liked those parts.

I hope you make it all the way to the final battle! Ending 4 is one of the parts I’m personally most happy with. Thanks again for playing!

Dude, I can tell you have some sleeping problems — you made two games about cats keeping people awake. One is protecting its human, and the other is just causing chaos.

But this is a really fun little game. You can tell there are a lot of thoughtful ideas packed into it.

I think this is a  well-made game overall. It’s simple, easy to understand, and the voice acting is a nice touch.

The visuals do have a noticeable AI-generated feel in places, but I think that’s partly just a limitation of the current tools. Not long ago, when I was experimenting with GPT for scene generation, it produced an almost identical kind of 2.5D look for me. It’s especially difficult to make the characters and backgrounds feel like they truly belong in the same world.

As for the gameplay, I managed to get through almost the entire game using mainly AL and CU, so I felt like many of the other elements didn’t really have much purpose. Personally, I think I would have enjoyed it more if it had been a bit more challenging.

我挺喜欢这个画面和音乐以及这个游戏的整体风格, 但它不太像个游戏而是本短篇小说. 它的开头有很多自己可以选的人物设定但不确定对结局有什么用处. 以及文字里似乎有点不太通顺的地方. 但不管怎么说它作为你的第一个游戏能看出你花了不少时间打磨它. 做得不错

Thank you — I think that’s a very fair assessment.

I’ve noticed the visual inconsistency too. Keeping the art style unified has been difficult, partly because image generation tools can’t really discuss or clarify things with me the way a text model can, so they sometimes misunderstand what I’m trying to achieve. The player character also keeps customizable features like hair and facial details, which made it even harder to keep them visually consistent with the opponents.

The amount of text is also partly on me. I’ve already been trying to cut it down, but GPT still sometimes adds extra explanations or changes things beyond what I asked for, so there are definitely places where the game says too much.

I really appreciate the feedback, though. I’ve noticed both issues myself, and I’ll keep them in mind when I continue improving the game. Thanks for playing!

I haven’t even reached the industrial age yet, and I already feel like I need to pause pretty often because the daytime goes by so quickly. At night, existing buildings can still keep working, but nobody builds new blueprints, so a lot of the extra work ends up falling on the driver.

As the population grows, it feels like everything starts running short at once. Then the creatures destroyed my school, and later I realized the trees around my logging camp had already been completely cut down without me noticing — that was a little discouraging. 😅

Still, this is a really solid management game. I honestly didn’t expect it to feel this complete when I first clicked on it. Nice work!

Thank you! I’m really glad you enjoyed it, and I’m especially happy you liked the music!

Most of the dance motions were adjusted with AI assistance, and I didn’t have enough time to fine-tune every move by hand. Each move also has its own timing and speed, and the dancer still has to respect things like balance, foot contact, and landing, so the mouse controls can feel a little different from one move to another.

Thanks a lot for playing!

Thank you! When I started this, I had never made a game before, and I definitely didn’t know how to dance either. I just wanted to make something people probably hadn’t played before. Somehow, all the pieces ended up coming together, so hearing that from you really means a lot.

One small suggestion: it would be nice if the right-click flash could briefly push ghosts back. Right now, it mostly just lights up the area for a moment, so it feels a bit underused. Having it create a little breathing room would give the player some way to escape instead of mostly just getting caught or running toward a light bulb.

No need to fight, just rhyme it right.
Win with a verse, grab loot, take flight.
Made with a fever? That’s wild — respect!

At first, I tried attacking the slimes with the torch in slot 1, but it did absolutely nothing. It took me a while to realize I had to use the second weapon instead.

Finding my way around with the torch was a bit tricky, but I managed to reach the second floor with only 20 HP left and no healing items.

I ran into a goblin merchant, but I had no money to buy anything. Then, just when I was excited to finally find a treasure chest, I couldn't figure out how to loot it. Neither E nor left-click seemed to work. While I was still trying to figure it out, a nearby slime killed me.

Quite an adventure! 😅

I tried quite a few times, but I still couldn’t find the fourth light bulb on Floor 3. I also felt like there were a bit too many ghosts, but overall, this is a well-made game.

A pretty fun game. The voice acting and the chat in the bottom-right corner add a lot to the sense of authenticity. It was a bit too difficult for me, though—I couldn’t even get past the first level, and the admin just stood there watching Britbong choke me to death right in front of him. I did like the beach ball.

A fun little cat game. The owner spent the whole night waking up, turning on the lights, and spraying the cat, so hearing “Was that you?” in the morning actually made me laugh.

This is a solid game with a good amount of content, a huge variety of scenes, and a lot of polish. You can tell that a lot of thought went into many parts of it, even though there’s still some room for improvement visually. I especially liked the storytelling and the way the emotional buildup was handled. My main issue is that the enemies don’t create quite enough of a sense of urgency.

This game really shows your professionalism and good taste.I especially liked the server’s voice acting and the subtle changes in the food as it melts.

If it were me, I might make the player order supplies on the computer instead, and use that building for something else. But honestly, it’s not a big issue at all.

I can really tell that you put a lot of time into this game, and that you have a real affection for this festival. A few things feel a little odd, like restocking from just across the street and then selling everything at a higher price, but I still enjoyed the game quite a bit.

You clearly have a lot of experience using different AI tools. The art style is strong, and the game has a nice sense of cultural depth. It rewards a bit of patience to get through, though.

This feels like a game made by someone who genuinely loves cats. I haven’t gotten to the part where Tuantuan and Diandian show up yet. Cream is adorable, but there’s also a quiet sense of loneliness running through the game.

Just to clarify — you need to hold the left mouse button and drag, rather than just click it. A/D moves the character left and right.

Thank you! I’m really glad you liked the art style.

For the controls, A/D and the left mouse button are the main ways to move and dance — I should probably make that clearer in the game.