It’s a very fun and engaging game; the 3D objects are made very well, and I really enjoyed it.
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AI Tools Used
Gemini for the first prototype
Mainly codex and some gemini for development
chatGTP for textures and sound
Comments
The paper look — weapons, characters, the whole map — is really well done, and it felt fresh. Working through it with the sniper was fun too.
A few small things, and if any of them are on purpose, ignore me:
- Looking up at the ceiling, the trees warp quite a bit.
- Two things took some of the tension out for me. Characters hang in the air a long time after a jump, so it's very easy to see where to aim. And quick-scoping (right-click zoom, then left-click right away) makes it a lot easier — though that might just be because it's against CPU opponents.
Thanks for playing! The low gravity option (you can set it when creating a game) is inspired by cs funmap "scountkinfez" thats where the inspiration came from. Same actually with the quickscope and switching between weapons.
The day challenge gets randomly created every day with a diffrent weapon, gravity, targets and selection from a set of maps.
Cheers 👋
Thanks for playing my duck game! The papercraft look is gorgeous — the whole thing from menu to HUD feels like one crafted world, and the DAY CHALLENGE card made the goal clear right away. One thing that tripped me up: I wasn't sure how to start moving and aiming at first, and the first click went to locking the mouse instead of firing. A one-line "click to start · WASD to move · mouse to aim" at the start and a sensitivity slider would help a lot.
Really liked the game! Took me a while to figure out that I had to aim down sights and hit enemies in the head to kill them. Other than that, cool idea! Feels like a mix of CS and Minecraft





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