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The Biggest Challenge
Using a basic closed-system initial game and then improve while staying true to the original. The original was generated on Nanogram and then greatly expanded with Claude. All done in code, from gameplay to art to music.
AI Tools Used
Nanogram, Claude
Areas Where AI Was Used
All areas: code, text, art, music
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Comments
Most fun i have had in a while! great job. very fun!
Glad you liked it
Thanks for playing :)
Wasn't sure how the worm killed me. While I think the game looks great and is very fun, the UI could use some work. I just felt like I was presented with too much information at a time and for a quick play type game like this I think it was too much information.
But otherwise I really enjoyed it! Great work!
I also felt that UI/UX could use some polish, and it's good to know I wasn't alone. I will give it a thought.
Thank you for playing, and for the feedback!
I see! It feels like a mix of Breakout, a roguelike, and a digging game. I think it's a super cool idea.
The game feels pretty good to play too. My only question was... what happened to the ARGON theme?
Since Argon was optional, I decided to forgo it.
I'm glad you liked it, thanks for playing!
Ah, got it! ARGON and DOMINATE were optional choices. My bad!
I only realized it after checking the guidelines again. No wonder I didn't see any feedback regarding the theme...
That definitely changes how I look at the game. Though I'm starting to feel that evaluating a game without a main theme can actually be pretty tough!