Thanks for the feedback.
I understand. The idea behind the mechanic is a little bit like, trying to appease the inner masochist in the players. Trying to tease them into understanding they are not always in control. This might work for some and for some its just pure frustration.
I would love your take on how to make it better, because I do think there should be room in both solutions.
Also, just so you know, the prison isnt completely developed yet. I see a lot of potential in it. I am trying to develop a more dynamic scene/punishment scenario which would work really well in the prison. I just started doing this, so no promises, but I do think it needs more content either way.
Do feel free to share whatever you got to.