Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I enjoyed this, there's a lot of content and mechanics here. The conversations were fun, and interrogating the characters was my favorite part.

For me, I think there is a bit too much dumped on the player up-front. A lot of mechanics to memorize back-to-back, a lot of parallel story threads, and a lot of tools to use. It was hard to keep track of everything, and to tell what I needed to pay attention to.

That said, the loop was engaging and I was interested in the narrative threads. I think I lost on day 2 (not exactly sure why, I'm assuming made too many mistakes?).

(1 edit) (+1)

Hi, thanks for trying it out and for your feedback. I completely understand your point about having too many mechanics packed together; however, I had to condense a gameplay experience—designed for both solo play and 2–3 players—into a single demo. To confirm, if you let too many "wrong" people through (the game allows for 3 mistakes/choices) you louse the level, the investigation in Level 2 becomes slightly more complex. Solving it correctly requires interacting with all the available tools for almost every case. Level 2 is where I’m testing the depth of the gameplay mechanics. I’m glad you enjoyed it overall, and I’m sorry if the number of mechanics made it feel frustrating—I’ll do my best to improve this aspect as much as possible for a demo.