Thanks for taking the time to write this up, this is the kind of feedback I can actually work with.
You’re right on the textures and the UVs. They’re painted at 64 to 256 px for a PS1 look at room distance, and the texel density is not uniform across props, so they don’t hold up to a close inspection. Faucets and cords are the thinnest geometry in the pack and I’ll go over those. A single .blend with every prop laid out is a good idea and I’ll look at adding one.
On the AI point, the page says what was and wasn’t used: the models are built in Blender, no generative image or 3D model tool, and the text, docs and code were written with AI assistance.
I’m doing a pass on exactly these points now and will post here when the update is up.