The updates are up: Visiting Hours v1.1, Last Rites v1.3 and Cold Cuts v1.1, and it’s a free update for anyone who has them. I closed the geometry on the thin parts like taps, cords, chains and straps, put every prop on one texel density and rebaked the textures from the same painted sheets, and each pack now has an all-props .blend. The autopsy table and the cooler wall were the first ones I redid, since you pointed at them. Thank you for opening the files and writing it all down, it showed me exactly where the packs fell short. If you take another look, tell me what still looks off and I’ll go through those spots.
spareminute
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Thanks for the correction, and for leaving the notes up. Last Rites is the oldest of the three packs and it’s getting the same pass as this one: closed geometry on the thin parts, one texel density across the props, textures rebaked, and an all-props .blend. If you remember which Last Rites models were the worst, I’d like to know so I can check those first. I’ll post here when the updates are up.
Thanks for taking the time to write this up, this is the kind of feedback I can actually work with.
You’re right on the textures and the UVs. They’re painted at 64 to 256 px for a PS1 look at room distance, and the texel density is not uniform across props, so they don’t hold up to a close inspection. Faucets and cords are the thinnest geometry in the pack and I’ll go over those. A single .blend with every prop laid out is a good idea and I’ll look at adding one.
On the AI point, the page says what was and wasn’t used: the models are built in Blender, no generative image or 3D model tool, and the text, docs and code were written with AI assistance.
I’m doing a pass on exactly these points now and will post here when the update is up.
The morgue in my funeral-home pack always needed a building above it, so the third location in my PS1 Horror Locations series is a hospital.

Visiting Hours is 100 low-poly props for an abandoned ward: beds, gurneys and crash carts, the operating room with its twin-head light and X-ray viewer, a pharmacy and exam room, the utility rooms, and a padded cell at the end of the hall, plus an 18-piece room kit on a 2 m grid with stairs and lift doors. 49 props have doors, drawers, lids or rails that open in-engine, 28 come clean and bloody on the same mesh, and the ceiling lights ship in on, flicker and dead versions.

Everything ships as GLB, FBX and OBJ with 64–256 px PNG textures and .blend sources, with import notes for Godot 4, Unity and Unreal.
Free Lite with 10 of the props, same files and license, no account needed: https://spareminute.itch.io/visiting-hours-psx-lite
The full pack, half price ($1.99 instead of $3.99) until 5 November: https://spareminute.itch.io/visiting-hours-psx
It sits on the same grid as Last Rites (funeral home) and Cold Cuts (slaughterhouse), and all three are together for $5.97 in the PS1 Horror Locations bundle: /s/210791/ps1-horror-locations-bundle
Two free PS1-style horror prop packs for your jam game (low-poly, small pixel textures, GLB / FBX / OBJ + .blend, commercial use OK, no attribution required, no account needed):
- Last Rites Lite, 8 funeral home & morgue props (autopsy table, body bag, casket, pew, rotary phone, urn set): https://spareminute.itch.io/last-rites-psx-lite
- Cold Cuts Lite, 9 slaughterhouse & butcher shop props (pig carcass on a sliding meat rail, chest freezer with an opening lid, cleaver and knives as separate pickup meshes, a tiled wall and floor tile from the room kit): https://spareminute.itch.io/cold-cuts-psx-lite
Both are the same files as in the full packs; the GLBs already have nearest filtering set, so they drop straight into Godot 4, Unity or Unreal. Good luck with your entries!
Making a PS1-style horror game for the jam? These 8 low-poly props are free, commercial use OK, no attribution required (a credit is always appreciated):
- autopsy table, body bag, toe tag, closed casket, pew, wreath on stand, rotary phone, urn set
- 20–598 tris each, 64–256 px textures with nearest filtering, real-world scale
- GLB, FBX and OBJ with textures, plus .blend sources; the phone handset and urn lids are separate pieces
- No generative AI art: the models and textures are built procedurally
Download (free, no account needed): https://spareminute.itch.io/last-rites-psx-lite
If you need more of the location, the full pack has 48 props (cooler wall, embalming room, crematory, chapel, office and a 1980s hearse): https://spareminute.itch.io/last-rites-psx
Good luck with your games!
Making a PS1-style horror game for the jam? These 8 low-poly props are free, commercial use OK, no attribution required (a credit is always appreciated):
- autopsy table, body bag, toe tag, closed casket, pew, wreath on stand, rotary phone, urn set
- 20–598 tris each, 64–256 px textures with nearest filtering, real-world scale
- GLB, FBX and OBJ with textures, plus .blend sources; the phone handset and urn lids are separate pieces
- No generative AI art: the models and textures are built procedurally
Download (free, no account needed): https://spareminute.itch.io/last-rites-psx-lite
If you need more of the location, the full pack has 48 props (cooler wall, embalming room, crematory, chapel, office and a 1980s hearse): https://spareminute.itch.io/last-rites-psx
Good luck with your games!















