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Thanks for the correction, and for leaving the notes up. Last Rites is the oldest of the three packs and it’s getting the same pass as this one: closed geometry on the thin parts, one texel density across the props, textures rebaked, and an all-props .blend. If you remember which Last Rites models were the worst, I’d like to know so I can check those first. I’ll post here when the updates are up.

Yeah, specifically the autopsy table was the most glaring example to me. the cooler wall also. I'd go over all of them again in that pack. Now I can't say for sure about the Ai gen claims, I'd hate to put another artist down undeservedly. It's just that the amount of assets you've put out in the last 30 days plus the quantity + price and the ashen icons looking as potentially generated plus the diversity of styles in the last 30 days makes the claims of not using gen ai for the art makes me a little suspicious. 

You may want to go a bit more in depth talking about your process of making these things. There were only 5 days separating the release of this pack and the the last rites pack. That is an ungodly amount of work to do in that short of time. even if the resolutions are low and the models are basic. Again, I personally don't care how you make your stuff. But based on what i saw in the the last rites pack I'm left wondering. 

The updates are up: Visiting Hours v1.1, Last Rites v1.3 and Cold Cuts v1.1, and it’s a free update for anyone who has them. I closed the geometry on the thin parts like taps, cords, chains and straps, put every prop on one texel density and rebaked the textures from the same painted sheets, and each pack now has an all-props .blend. The autopsy table and the cooler wall were the first ones I redid, since you pointed at them. Thank you for opening the files and writing it all down, it showed me exactly where the packs fell short. If you take another look, tell me what still looks off and I’ll go through those spots.