Looks like we were making cousins of the same game during this jam. Compared to mine, yours is definitely the kinder one to a new player. The torch crackle and the footsteps are nicely done too.
One thing I learned building my maze game: never let a deadlock happen — a monster parked on a corridor the player has to pass through, with no way around. Did that come up when you were designing the map and the monster behaviour? Curious how you handled it.