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Thanks, that means a lot coming from you, and "cousins" is exactly right. I really enjoyed Torch the Sky and your write-up of how you built it.

On deadlocks: the shades back off from a strong torch and stay away from braziers, so a fresh light pushes them out of a corridor. They only come at you hard when your torch is dying. Passing the torch also leaves a lit brazier behind, so the path you've already made stays safe.

The way you built it, playing, writing a note, letting Claude fix it and playing again, is pretty much what I'm trying to build a place for. I run a small free Discord for people making games with AI, where members post their games, play each other's and trade notes. It's a few dozen people, small but active. You'd be very welcome, and your write-up would make a great post there: discord.gg/waw7dmS3Kb

Thanks for explaining — the brazier trail is a different way around it than mine, and it's got me thinking about the problem again.

And thanks for the invite, I'll drop by. A place where people actually play each other's games and trade notes is what I've been missing — most of what I learned this week came from a few comments like yours.

Great, see you there! And thanks for taking the floor 3 note seriously, I'm curious how the next build turns out.