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I tried the opening with AI-assisted controls, so this is only a short early impression: the pool of light over the counter gives the empty shop a lovely mood. At 08:30 I moved to the pallets and tried E, but wasn't sure whether I was carrying a crate or where to stock it; I didn't reach the customers. A clearer carried-item cue might help. Thanks for sharing the prototype!

(+1)

Really appreciate your feedback!


I'm now working on the real game with story. Your feedback will help to shape it. As a solo, it's often have flaws to fix. Feedbacks like yours are what the prototype for. 


Thanks again