This was... truly wonderful.
There are minimalist indy games with interesting gameplay loops that went big. That's Papers, Please, for example. There are minimalist indy games with interesting gameplay loops that remain unkown. That's Alaska.
This meditative small piece is something special in my eyes. I loved the process itself, I loved how it managed to send different messages using the gameplay mechanics itself, like destroying your old sculptures to create new ones, I loved the accurate use of said mechanics as well, like collecting raindrops...
And the sped up making of your sculpture at the end screen of each level is simply cathartic.
Yet furthermore, as a struggling creative person myself, I fell in love with the modest plot of the game. Max's struggles resonate within me. And the message this game sends is kind of simple, yet it is done very beatifully.
Mixing plot with actual gameplay that invites the player to create a small work of art, I feel that Alaska accomplishes what few others managed: it speaks with creative people on their language.
Thank you very much for this small game, Spiritwolf. What an apt nickname you have.