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Ross_R

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A member registered May 04, 2021

Recent community posts

This was... truly wonderful.

There are minimalist indy games with interesting gameplay loops that went big. That's Papers, Please, for example. There are minimalist indy games with interesting gameplay loops that remain unkown. That's Alaska.

This meditative small piece is something special in my eyes. I loved the process itself, I loved how it managed to send different messages using the gameplay mechanics itself, like destroying your old sculptures to create new ones, I loved the accurate use of said mechanics as well, like collecting raindrops...

And the sped up making of your sculpture at the end screen of each level is  simply cathartic.

Yet furthermore, as a struggling creative person myself, I fell in love with the modest plot of the game. Max's struggles resonate within me. And the message this game sends is kind of simple, yet it is done very beatifully.

Mixing plot with actual gameplay that invites the player to create a small work of art, I feel that Alaska accomplishes what few others managed: it speaks with creative people on their language.

Thank you very much for this small game, Spiritwolf. What an apt nickname you have.

This was very cool. Can't really call it a game - more like an interactive book - but, man, did I loved it. Spent an hour and a half on my first try, and will definitely spend some more. The art style is as simple as it is cute and memserizing. The music made me nod my head in rhythm. The writing is simple splendid.

I wonder how many endings are there. I think I saw eight or nine of them.

Definitely the worst part of this game is that it is painfully short. I was done with it in 15 minutes.

Puzzles could've been a bit harder too, I suppose, but as it is - it's a nice relaxing experience in a beautiful atmosphere. And the atmosphere is definitely one of the best parts of the game. Almost a GB when unpacked, but it is worth the space on your HDD. The temple that was lost in time looks absolutely gorgeous.

And, of course, the strongest part of the game is the premise. Only took 40 years since Knight Lore to get a game where someone actually tries to obtain the form of the werewolf rather than to get rid of it. Sometimes I really marvel how stiff the collective creativity of human race is.

It's good to see an original idea for once, and I quite wish that one day there will be a bigger game with this premise, preferably with the same magical, lighthearted fantasy kind of an atmosphere (for dark fantasy is quite a cliche at this point as well).

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This was very adorable. I really wish there could've been a more complex, longer game with this same concept. Troubling that I write this precisely at the time when  Trump wants to lift protection from wolves in USA.

I think, people just do not realize how much humans outnumber pretty almost every other less or more similarly sized mammal. In case of wolves, there are only about 250000 of them in the world, the largest part of which are grey wolves. There are less than a 1000 of mexican wolves. Red wolves are practically extinct, with about 300 of them in total and only 30 of them in the wild.

Meanwhile, there are 8000000000 humans.

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I didn't expect much of this game, but I ended up liking it quite a lot. Probably the only let down was the desert region, but other than that - very solid game. The overall vibe is actual more aking to a fairy tale. A warm story about friendship and heroics with a somewhat naive, but definitely positive ending - something this world is seriously lacking these days. 6 hours of gameplay for one walkthrough.  Good stuff.

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That was really cute. The style and the ending reminded of old Newground flash animation by Vinnie Veritas. Kinda nostalgic and also has these... notes of positive fantasy.

I can't say that minigames were anyhow frustrating. I only failed the final night once (and because I couldn't resist answering that my favorite music is "howling", so I've pretty much failed it on purpose).

Very solid stuff. I liked the werewolf lore, the deconstruction of the monster through the story, the lack of screamers and the wrtiting. I especially underline the last two: I love to see a horror game that doesn't use the cheap screamers and does the job with the power of the atmosphere, which is here mostly the writing (albeit at least one illustration is rather powerful too). Illustrations and voice acting are alright. I find that voice acting of main characters is great, but the background characters are... hit and miss. Can't say I really disliked anything in particular.

Giving it all 5 stars instead of 4 simply because I love a good werewolf story that doesn't use werewolf as a mindless monster or an allegory for something sexual. That kind of stuff is very hard to find, and I'm very pleased that this novel is one of these rarities.

And yes, I too shed a couple of tears in the end.

Figures. Well, is it possible to have links to the old versions to download those?

Came here almost two years later to check for updates and was kinda surprised that the game actually got worked on up to v1.4

However, v1.4 also doesn't support Win 7 anymore, for obvious reasons (there's DX12 folder right there).

I hoped I could give a try to version 1.3 or 1.2, but those are not available for download at all, it seems?

I'm glad I saved my v1.1 copy in an offline backup, but I'd love to try a newer version on my Win 7 machine. Would be good if the download of the latest Win7-compatible version would be available.

Also, it is kinda curious what changes were made that caused a DX12 stuff to be added in 1.4.

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There's a Win7 version of EdgeWebView2, but it doesn't help. Too old, perhaps. I also tried to throw VxKex at it, as sometimes it does help, but no dice this time. Maybe I'll think of something else, but not sure as of now.

At least I can think of, like, right now, is that Construct also has an option to export as Node.js version or something... but it's really up to you. I have Win10, if anything, and though I do not use it often, it's an option.

Guess I didn't want that standalone for nothing. Firefox is my main.

Still cannot launch it under Windows 7, unfortunately.

But hey, a manual! Now that's what I call a proper retro-package. Cheers.

Oh, thank you so very much. I am truly grateful. I'd threw in a dollar or two as well, but, unfortunately, cannot really do it right now because I'm from Russia and all russian credit cars are banned worldwide.

I'll try to remember that when and if the situation will change.

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Based on a 1993 game and there's no downloadable exe? Come on...

I know you have a GitHub for this thing, but, I suppose, it was made in Construct 3, and that soft doesn't allow you to export the project in a free version. Otherwise I'd done it myself. Either way, I've been quite hoping for something like a Node.js version...

I will, thanks!

Well, I'm not him, but I want to thank you for the official downloadable version. I've downloaded the HTTP version first, learned how to launch my own https server, generate key with SSL and all the jazz, but it is much easier to simply have it in the rar and ready to play.

Are you planning any further updates, should I monitor it? Or is the game pretty much done at this point?

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No. I upload everything on Yandex Disk nowadays, at least because YD doesn't block my files for their own reasons. I don't know your reasoning, but I'd rather trust YD, than find this script unavailable for download tomorrow. If it make you feel anyhow easier, I've never had any troubles with YD so far.

Anyone else is free to download my file and re-upload it to Mediafire or wherever else. I'm not doing it though.

I really wish there would've been more to this game.

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First of all, thank you very much for giving us this glorious, yet painfully short game. Games as an art are such a rarity these days around, in this age of games as services. I've enjoyed Symphonia a lot. I hope, you will bring us more games like this one. Or maybe even a sequel?

I've also came here to mention that I've made myself a quick fix for controls, which I intend to share. Since I do not own a proper gamepad, I've made a really simple 6-lines long AutoHotKey script which enables any WASD-keyboard to properly control the game. Using it is a tad bit easier than swapping language in Windows settings.

So, if anyone still want to play (or maybe re-play) this game, here's my script: https://disk.yandex.ru/d/FlBWE-ZmXJOy_A

Obviously, you need to download AutoHotKey in order to use it: https://www.autohotkey.com/

Other than that, everything is simple - just click and play. Hopefully, it will help somebody to enjoy this little masterpiece.

Have a good one!