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Hey, Mike here. ๐Ÿ˜Š I think you'd be happy to know that I ended up playing your game for about an hour. Before I answer the specifics, I'd like to first share the parts that I really liked about your game.

  • I like the pixel art. It allows the medieval setting to shine because of its retro feels.
  • I really enjoyed leveling my character. It was satisfying to go on errands and level up along the way. I also liked that upgrades and it kept me coming back and doing errands again and again to gain experience points and gold.
  • I was surprised with the pets. I didn't expect them, so it was a nice surprise. Also, another surprise that they change form, and I was touched that the dog became old and I wanted him to just sleep in the corner. ๐Ÿ˜
  • I liked that you can skip the errands to the end. I did that again and again for the exp and coins.

Now for your request:

  1. The first point that confused me was the amount of text that I had to read. Honestly, I read only 20% of them as there were so many going on the screen at once. To me, this could be solved by unlocking specific parts at a certain stage so that I get to read and digest the first parts before reading and understanding the succeeding ones. Also, during errands, when you had to choose an option, I found the timer too fast that I didn't read through the details. I just picked whatever caught my attention or just skipped the errand to the end. I would think the errands would've told a story that might have been good, but I decided to skip them altogether.
  2. I choose whichever gave me the most gold with the highest chance of success. This is because I wanted to upgrade as fast as I can. It's good in that sense because I was hooked by the game, although I am not sure later on if I am able to upgrade them in a very short time that I would play the game again in the future.
  3. I stopped because my laptop's battery was dying. ๐Ÿ˜‚ I think I would've unlocked all the maps and upgraded everything if I didn't stop.

Just one more thing to consider:

I am a little too biased for pixel art because I love them, so I found it quite distracting that the design is a mixed of pixel art and a browser-type UI. I would personally like to see it all in pixel art especially the menus (i.e. remove the scrolling and format the UI to have them fit all in one screen, multiple pages).

Overall, I would like the thank you for making a game that I enjoyed. ๐Ÿ˜Š

hey michael thank you, this is seriously great feedback. an hour is way more than i expected lol, sorry about your battery. really happy the pets landed, the old dog sleeping thing is one of my favorite bits too. you're right about the text, theres way too much at once early on, and the choice timer during errands is too quick to actually read. im going to look at slowing that down and unlocking stuff more gradually so the stories dont get skipped. the pixel menu point is fair too, ill think about how to make them feel more in-world. thanks again for taking the time

You're welcome! Excited to see how this game would grow. ๐Ÿ˜Š Do let me know if you would ever have an updated version in the future open for testing. 

hey michael, actually already did one! v0.9.7 is up now, the choice timer is slower and pauses if you touch or hover it, theres an auto-pick toggle in the journal if you'd rather turn it off, and pets/company unlock a bit at a time now instead of dumping everything on you at the start. would love to know if it feels better whenever you get a chance, no rush at all. thanks again