Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Since this is basically a papers please spin off, I'd check back in with what works in the game and why the start of it works-Almost no story- They tell you that you were chosen for the job cause your number essentially came up, that you will live in a govt provided housing. On day 1 the only rule is that you deny foreigners. Easy. Gets you used to the controls, understand the gameplay. Essentially 4 things to read and you're playing and only 1 important thing. You learn the story of the world as you play. I feel like here way too much is given away too quickly. Your game starts with 6 dialogs and 10 tutorial prompts which I accidentally got rid of somehow and couldn't get back. 

Positives- Great visuals! Good audio! I loooooooooooooove that you actually can talk to the person. I think you have something great on your hands here. 


Hi, thanks for playing and for such a detailed comment!

I see your point about the opening, and you're not the only one who has said it. Papers, Please is a great reference: one simple rule on day 1, and the world unfolds while you play. This demo squeezes a game designed for both solo play and 2–3 players into a short session, so a lot of story and tips land at once. I'll work on spreading them out, so you're not overloaded with information from the very start and can learn things one at a time while you play.

About the tutorial: after you've seen at least one tip, a yellow "Tutorials" button appears in the bottom bar (bottom right, next to Music), where you can watch them again. If you couldn't find it, it isn't visible enough, and I'll fix that too.

I'm really glad you enjoyed talking to the passengers. That's the core of the game, so it means a lot.