Yup, the idea is that the meter will have influence in the endings (the full game will have 4 days). The garden was done with bought assets because of time so that's why it's a bit confusing. For the next version we intend use our own assets for it (like in the room and chapel). And well, Claude helped me create the dialogue system (more like a customized tutorial) because I was too ambitious and wanted to do that from scratch. Never again lol, I'll migrate everything to Dialogic from now on, I've heard it's good for that. The rest of the code was done by myself, reusing code from systems we used in previous games