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I love the concept, and it fits the theme really well. The art style is so cute holy!! I spent like 20 minutes trying to learn the attack pattern, worth it ngl. The beam attack requires (almost impossibly) quick reaction time to dodge, but after a few tries it’s possible. With that, the game captures the feeling of having to try again and again, and I love it. (idk if you designed the boss fight intentionally for this feeling lol) ตอนพยายามจะเอาชนะบอส นั่งคอตกเหมือนกันเลย (✿◠ᴗ◠)

thank you for the kind words! I do want the boss fight to be challenging so the player can feel the girl's hopelessness. But currently I would say it is more unfair than challenging lol