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thank you very much! picking a limited palette (we used fruitpunch24) really helped with eliminating a lot of unnecessary fiddling/guessing from the whole drawing process, and I enjoyed it a lot more than my previous drawing attempts!

we were focused on releasing a polished game before the deadline, so we had to cut corners. unfortunately, that included the difficulty of the puzzles (the harder they are = the more time is needed for testing). stay tuned for news about the expanded version we're working on right now; I hope it will answer your question about the deeper meaning as well!