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Played up to Chapter 2, The Cathedral (level 14). The slingshot throw feels great, and watching the fire spread and bring a whole tower down is really satisfying. Each level adds a small twist, and The Fuse was a favourite. Four kinds of torches as the whole puzzle is a perfect fit for the theme.

The night art with the big moon and the little pranksters has a lot of charm, and the 3-star "Torched!" screen makes you want to replay for the par.

The AI pipeline is impressive too: every level proven solvable by your own solver, with bots replaying them in three browsers. That's a really smart use of it.

Great job, and good luck in the jam!

(+1)

Chapter 2 and The Fuse - that is further than most people get, thank you for actually playing it through.

The Fuse is the one I fought with longest. It only works if the fire takes exactly as long to crawl the line as the player expects, and "about right" is not good enough there - a quarter second either way and the whole level reads as broken instead of tense.

You are right that the solver is the reason the levels hold up: every one of the 15 hand-made levels and the 200 generated towers is proven winnable by its own recorded solution before it ships, so no level can quietly become impossible after a balance change. It catches me more often than I would like.

Good luck in the jam to you too.