Good work on your submission! I have a soft spot for any dim, rainy atmosphere, so I was pretty drawn in by the aesthetic. Like others i had a bit of issues figuring out how to progress, but it wasn't anything a little bit of clicking around couldn't solve. I think perhaps for a fuller version, a general checklist reading simple things like "examine how fungus reacts in x condition/tempature" might be welcome, but the tools to figure out what to do are there and do a decent job rewarding players who did experiment- which does drive home the experimental scientist angle. Figuring out what to do comes very easily and naturally once you get going, So really I think its fine as it is. Just thought I'd recommend something in case you were curious on ways to address these notes. - Cole
Viewing post in Zoophthora jam comments
Thank you for playing! We spent most of the resubmission time getting the core game finished and ironing out bugs. I think you're one of the first to play a full working version that has an ending. I wanted the player to feel like they were discovering something of their own so having a checklist didn't exactly feel right. Giving the player feedback that they've done something correct is super important though. Given more time I would love to add a more detailed cell animation/full-simulation when looking through the microscope, just so it isn't only the character describing what is happening. If you like our game, we were heavily inspired by The Children of Clay which has a similar research mechanic, so maybe give that a shot too. Cheers - Jazz