this was a pretty engaging entry! I thought the sound design was very good, and all the interconnecting hallways creating an environment where you could hear that something was near you but not truly know if you would run into kept a great air of suspense around the whole thing. it took me a bit to realize you could interact or pick up things with E, and I dunno if I missed something but I wanted to know more about the space we were in or what was there. All the same, great work on your submission! - Cole
Iskra Interactive
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Funnily enough we initially wanted to have each gadget have its own interaction button, and have an event happen that would mess with any one of them youd have to reboot to fix. Sadly we had to axe that to make sure we hit the deadline, but ty for your feedback all the same! n yeah voice work would be nice but that was beyond our skillset for this project. - Cole
At this point it may seem unnecessary to say but genuinely the artstyle is super charming and eerie in all the right ways. I also find the tone of the story and the world very fitting for the vibe created by the aesthetic, I really do genuinely think if you were to take the time to flesh this out into a full title and polish up the writing, this would do really really well in some circles. Only real note I have which is probably just a byproduct of time constraints, is that it took me a minute into the game to realize everywhere was walkable, and its hard to gauge where the transition points between rooms are. Other than that it this was a great submission! - Cole
Good work on your submission! I have a soft spot for any dim, rainy atmosphere, so I was pretty drawn in by the aesthetic. Like others i had a bit of issues figuring out how to progress, but it wasn't anything a little bit of clicking around couldn't solve. I think perhaps for a fuller version, a general checklist reading simple things like "examine how fungus reacts in x condition/tempature" might be welcome, but the tools to figure out what to do are there and do a decent job rewarding players who did experiment- which does drive home the experimental scientist angle. Figuring out what to do comes very easily and naturally once you get going, So really I think its fine as it is. Just thought I'd recommend something in case you were curious on ways to address these notes. - Cole
