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this was a pretty engaging entry! I thought the sound design was very good, and all the interconnecting hallways creating an environment where you could hear that something was near you but not truly know if you would run into kept a great air of suspense around the whole thing. it took me a bit to realize you could interact or pick up things with E, and I dunno if I missed something but I wanted to know more about the space we were in or what was there. All the same, great work on your submission! - Cole

We appreciate it!! Sorry about the lack of direction, the only information on how to play is from our front page. If I had more time, I would've added at least some sort of text tutorial explaining what you're supposed to do, but it never really crossed my mind while designing the level