A fun idea with a pretty amusing execution. I liked the music, though the loops didn’t seem to repeat quite smoothly, maybe the cut points could be cleaner (or I might be imagining it). Honestly, the game felt a bit overloaded to me. The dancing is the heart of it and the most fun part, so I think it would shine even more if it got the full focus, with less of the extra meta around it. Thanks for the game!
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Thank you, this is really useful feedback. I think you’re right that the dancing should have had more of the focus.
One of the problems I ran into was that I never fully solved how to make the dancing itself feel consistently controllable, especially with so many different moves. Because of that, I kept adding more systems around it to give the game more depth, and I think that eventually made it feel overloaded. I was also worried that without those extra systems, players could just stick with the starting few moves for most of the game.
So your comment actually points at something I’ve been thinking about a lot. I’ll also check the music loop points. Thanks for playing and for the thoughtful feedback!