I think the game needed more testing! I liked the idea and it's implementation. The game assets looked polished, and the game was scary. A beautiful game entry.
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How does the game relate to the theme (Haunted)?
Your home is haunted by a self-aware home system. Or is your home system haunting you?
In this day and age we're haunted by our phones and digital devices 24/7. In this case our smart home has taken the reigns as an entity that is around you, ever present, always listening in. We've given it a more modern presence, an active haunting that tries to mess with you at every turn.
What optional themes/'powerups' were used, if any (Psychedelic and Machine)?
We aimed to use psychedelic shaders to show different changes happening in the home. For machines, we have our smart devices as the entities that are triggering the psychedelic effects.
We've taken a more modern approach to the formula.





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